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Component Prototype |
Description |
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Geometry Component
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OpenGL based geometry component. This component shows a openGL-based geometry model into the scene. The component is loaded in the position given by the transformation matrix and is visible only when the "visible" slot is set to true. |
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In-slots |
Name |
Type |
Description |
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enabled |
boolean |
Component must be enabled (true) to be visualisable on the screen. |
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visible*** |
boolean |
The component is shown when true and hidden when false. |
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transformation*** |
matrix |
This transformation matrix is applied to the component geometry when shown |
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Out-slots |
Name |
Type |
Description |
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visible*** |
boolean |
The in-slot is propagated to the out-slot |
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transformation*** |
matrix |
This transformation matrix corresponds to the output transformation, which combines input transformation with the offset. |
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Properties |
Name |
Type |
Description |
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iconFileName* |
string |
The filename of the icon shown for the component in the authoring environment. |
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occluder |
boolean |
True when the geometry is an occluder and false otherwise |
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offset*** |
matrix |
The offset transformation matrix between the transformation given by the in-slot and the geometry model |
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