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Component Prototype |
Description |
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Inertial Tracking Component
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Inertial tracking component is a tracking component based on the InertialCube system of InterSense. This is a small inertial orientation reference system. The development of the component is based on the SDK provided by the system provider. The functionality is based on a fix position component and the inertial tracking system. Calibration of the system is one of the hardest works for this component implementation. |
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In-slots |
Name |
Type |
Description |
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in |
boolean |
True when the tracking is active, false otherwise |
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Out-slots |
Name |
Type |
Description |
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out |
boolean |
True when the transformation given can be used because the inertial tracking is active. This slot must be connected to the visible in-slot of the component to display. |
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transformation |
doubleVector |
The transformation matrix to be applied to the component geometry when shown. |
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Properties |
Name |
Type |
Description |
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iconFileName* |
string |
The filename of the icon shown for the component in the authoring environment. |
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offset |
doubleVector |
The offset transformation matrix between the transformation given by the tracker and the output matrix transformation. |
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resetPosition |
boolean |
True to reset the position, false otherwise. |
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horizontalOffset |
float |
Offset for the horizontal angle. |
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verticalOffset |
float |
Offset for the vertical angle. |
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rollOffset |
float |
Offset for the rolling angle. |
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compass |
integer |
Controls the state of the compass component of the InertialCube. The tree possible modes are GEOS, Dual and Fusion modes. |
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enhancement |
integer |
In order to provide the best performance for a large range of various applications, three levels of perceptual enhancement are available. Mode 0 for best accuracy, Mode 1 adds a jitter reduction and Mode 2 for immersive applications. |
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sensitivity |
integer |
Only used for perceptual enhancement set to mode 1 or 2. It controls the minimum angular rotation rate picked up by the Inertial Cube. |
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prediction |
integer |
Inertial sensors can predict motion up to 50ms into the future, which compensate for graphics rendering delays and further contributes to eliminating simulator lag. |
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