
Figure -61 Preview a new exhibition in the fish gallery
Here it is a list of the components included in this composed component:
|
Tipo |
Nombre |
|
AndComponent |
andAudioPNE |
|
AndComponent |
andTextPNE |
|
AndComponent |
andVideo1PNE |
|
AndComponent |
andVideo2PNE |
|
AndComponent |
andVideoPNE |
|
AudioComponent |
audioPNE |
|
Button2DComponent |
buttonVideo1PNE |
|
Button2DComponent |
buttonVideo2PNE |
|
Geometry3dsComponent |
g3dsGalleryPNE |
|
Geometry3dsComponent |
g3dsOccluderPNE |
|
Geometry3dsComponent |
g3dsTextPNE |
|
InertialTrackingComponent |
inertialTrackingPNE |
|
Video3DComponent |
video1PNE |
|
Video3DComponent |
video2PNE |
|
Name |
Type |
Description |
|
andAudioPNE.in2 |
boolean |
This slot must be connected to the audio button of the user interface. This slot allows the user to ask for oral information. |
|
andTextPNE.in2 |
boolean |
This slot must be connected to the text button of the user interface. This slot allows the user to ask for textual information. |
|
andVideoPNE.in2 |
boolean |
This slot must be connected to the Video button of the user interface. This slot allows the user to ask for showing a video. |
|
Name |
Type |
Description |
|
inertialTrackingPNE.out |
boolean |
True when the inertial tracking is on, false otherwise |
Each of the composed components defined for the Museum specific domain has lots of properties, which can be configured with the AMIRE Authoring environment. Each composed component has as many properties as the sum of the properties of each component it is composed of. Here are described the main properties:
|
Name |
Type |
Description |
|
audioFileName |
string |
The name of the file containing the audio signal for the Conclusion of the exhibition |
|
Name |
Type |
Description |
|
releasedImageFileName |
string |
Filename of the background image shown when released the button of the First Video of the exhibition |
|
toggledImageFileName |
string |
Filename of the background image shown when toggled the button of the First Video of the exhibition |
|
position |
doubleVector |
Values (X and Y) that fix the position of the button |
|
dimension |
doubleVector |
Values (width and height) that fix the dimension of the button |
|
Name |
Type |
Description |
|
releasedImageFileName |
string |
Filename of the background image shown when released the button of the Second Video of the exhibition |
|
toggledImageFileName |
string |
Filename of the background image shown when toggled the button of the Second Video of the exhibition |
|
position |
doubleVector |
Values (X and Y) that fix the position of the button |
|
dimension |
doubleVector |
Values (width and height) that fix the dimension of the button |
|
Name |
Type |
Description |
|
nodeFile.0.displayNodeFile |
string |
File name of the virtual 3D object (Gallery). |
|
offset |
integer |
The offset transformation matrix between the transformation given by the in-slot and the geometry model |
|
Name |
Type |
Description |
|
nodeFile.0.displayNodeFile |
string |
File name of the virtual 3D object to occlude the virtuality in the position of the real objects to maintain in the augmented scene. |
|
offset |
integer |
The offset transformation matrix between the transformation given by the in-slot and the geometry model |
|
Name |
Type |
Description |
|
nodeFile.0.displayNodeFile |
string |
File name of the virtual 3D object (Artworks names) |
|
offset |
integer |
The offset transformation matrix between the transformation given by the in-slot and the geometry model |
|
Name |
Type |
Description |
|
compass |
integer |
Controls the state of the compass component of the InertialCube. The tree possible modes are GEOS, Dual and Fusion modes. |
|
enhancement |
integer |
In order to provide the best performance for a large range of various applications, three levels of perceptual enhancement are available. Mode 0 for best accuracy, Mode 1 adds a jitter reduction and Mode 2 for immersive applications. |
|
sensitivity |
integer |
Only used for perceptual enhancement set to mode 1 or 2. It controls the minimum angular rotation rate picked up by the Inertial Cube. |
|
prediction |
integer |
Inertial sensors can predict motion up to 50ms into the future, which compensate for graphics rendering delays and further contributes to eliminating simulator lag. |
|
Name |
Type |
Description |
|
videoFileName |
string |
Name of the file containing the video to be shown (First "fly-throug" video) |
|
xPosition |
double |
Position x of the video frame on the screen |
|
yPosition |
double |
Position y of the video frame on the screen |
|
relativeSize |
double |
This parameter represents the proportionality factor of video size (referred to the height) respect to the original video. |
|
Name |
Type |
Description |
|
videoFileName |
string |
Name of the file containing the video to be shown (Second "fly-throug" video) |
|
xPosition |
double |
Position x of the video frame on the screen |
|
yPosition |
double |
Position y of the video frame on the screen |
|
relativeSize |
double |
This parameter represents the proportionality factor of video size (referred to the height) respect to the original video. |

